
Projects/Titles



Technical Artist:
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Design, implementation and maintenance of entirely new pipeline for current and future projects
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Part of a core content pipeline team designated with creating new features for the Valhalla Game Engine
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Re-imagining of Payday2 pipeline
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Optimisation and improvement of current tools and processes
Junior Technical Artist:
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Assist artists with quick scripts to improve workflow
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Implement assets with scripted functionality
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Improve and add new functionality to already existing pipeline
Platforms: PS4, Xbox One, PC
Websites:

Junior Environment Artist:
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Creation of destructible assets
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Creation of buildings and level building for major cities in the gameplay world
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Creation of materials for assets
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Bug fixing
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Quick scripts for the art team
Platforms: PS4, Xbox One, PC
Website:

Art Intern:
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Introduction to the art pipeline and how each role within the studio collaborate with each other
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Creating LOD's for various models
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Input into direction within the games art
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Modelling of damaged components of space cruisers
Platforms: PC
Website: