
Lightweight C++ Dynamic QSortFilterProxyModel (Model/View Programming)
Blurb: While researching how to setup models and connect them to views I came across an interesting issue. Nobody could provide me with a...

Customising your main Maya window. Adding custom tools & menus
Blurb: When writing tools and scripts to Maya it is often useful to store them in an easy to access location that can also be added to...


Rigid Skin Master (A handy rigidbody skinning tool)
Blurb: A handy tool to help make skinning vehicles or any other rigid skinned objects easier. Tutorial: Skinning vehicles or any other...


The power of SVN externals in your project
Blurb: A post about how leveraging externals can be a powerful tool used across multiple projects. This is quite an in depth post so...


File Runner
Blurb: File runner was spawned from needing to run different functions & scripts over the same files. The need to switch script & re-run...


Improving our bootstrap flexibility
Blurb: This piece is an addition to the all inclusive Maya bootstrap post from earlier. This post will explore how to increase...


An all inclusive Maya bootstrap
Blurb: The documentation that follows is rather heavy and is for the intermediate to experienced user. We will cover how to set up a...


3DS Max: Batch Man - Your friendly neighbourhood batch exporter
Blurb: Some very old tools of mine for 3DS Max. The addition to stat man. On reflection keeping these two tools separate rather than tie...

3DS Max: Stat Man - The Scene and Stats Manager
Blurb: A very old tool written for 3DS Max Stat Man was a tool written some time ago in late 2013/early 2014. Stat man was designed to...