
Rigid Skin Master (A handy rigidbody skinning tool)
Blurb: A handy tool to help make skinning vehicles or any other rigid skinned objects easier. Tutorial: Skinning vehicles or any other rigid skin objects can be tedious and error prone. The following write up will explain how to use Rigid Skin Master, there is also a demo video available. Process: The tool takes any number of input meshes, combines them and skins them to their parents at the click of a button. Buttons: Create Target Mesh: Create a target mesh that

The power of SVN externals in your project
Blurb: A post about how leveraging externals can be a powerful tool used across multiple projects. This is quite an in depth post so stick with it but it covers how to use externals in as much depth as possible. Post: Over the past few months I have been coming up against an increasing need to share settings, source files, game files etc. across more than one project. By this I mean having a substance settings folder with hundreds of filters or an entire repository that needs