Scripting / Programming
Projects / Titles
Personal 3D Artwork
July 23, 2016
File runner was spawned from needing to run different functions & scripts over the same files.
The need to switch script & re-run quickly became tiresome and thus File Runner was born!
File Runner is a handy Qt UI class that helps with constant batch proce...
December 20, 2013
Some very old tools of mine for 3DS Max.
The addition to stat man. On reflection keeping these two tools separate rather than tie this into Stat Man would have been a better road to head down, but you live and learn!
Enables user to exporter masse...
A very old tool written for 3DS Max
Stat Man was a tool written some time ago in late 2013/early 2014.
Stat man was designed to highlight as much information on each object in your scene as possible to help you optimise assets and allow you to cycle through & sel...
Lightweight C++ Dynamic QSortFilterProxyModel (Model/View Programming)
April 8, 2017
Customising your main Maya window. Adding custom tools & menus
September 5, 2016
Rigid Skin Master (A handy rigidbody skinning tool)
August 30, 2016
The power of SVN externals in your project
August 13, 2016
Improving our bootstrap flexibility
July 3, 2016
An all inclusive Maya bootstrap
May 12, 2016
3DS Max: Batch Man - Your friendly neighbourhood batch exporter
3DS Max: Stat Man - The Scene and Stats Manager
April 2017 (1)
September 2016 (1)
August 2016 (2)
July 2016 (2)
May 2016 (1)
December 2013 (2)