Scripting / Programming
Projects / Titles
Personal 3D Artwork
August 13, 2016
A post about how leveraging externals can be a powerful tool used across multiple projects.
This is quite an in depth post so stick with it but it covers how to use externals in as much depth as possible.
Over the past few months I have been coming up aga...
July 3, 2016
This piece is an addition to the all inclusive Maya bootstrap post from earlier.
This post will explore how to increase flexibility across projects.
Since developing the system I found using multiple batch files for multiple projects was not particularly s...
May 12, 2016
The documentation that follows is rather heavy and is for the intermediate to experienced user.
We will cover how to set up a batch file that launches Maya from a tools repository location, this is especially useful for project setups and is extremely flexible whe...
Lightweight C++ Dynamic QSortFilterProxyModel (Model/View Programming)
April 8, 2017
Customising your main Maya window. Adding custom tools & menus
September 5, 2016
Rigid Skin Master (A handy rigidbody skinning tool)
August 30, 2016
The power of SVN externals in your project
July 23, 2016
Improving our bootstrap flexibility
An all inclusive Maya bootstrap
3DS Max: Batch Man - Your friendly neighbourhood batch exporter
December 20, 2013
3DS Max: Stat Man - The Scene and Stats Manager
April 2017 (1)
September 2016 (1)
August 2016 (2)
July 2016 (2)
May 2016 (1)
December 2013 (2)