Scripting / Programming
Projects / Titles
Personal 3D Artwork
August 30, 2016
A handy tool to help make skinning vehicles or any other rigid skinned objects easier.
Skinning vehicles or any other rigid skin objects can be tedious and error prone. The following write up will explain how to use Rigid Skin Master, there is also a dem...
August 13, 2016
A post about how leveraging externals can be a powerful tool used across multiple projects.
This is quite an in depth post so stick with it but it covers how to use externals in as much depth as possible.
Over the past few months I have been coming up aga...
Lightweight C++ Dynamic QSortFilterProxyModel (Model/View Programming)
April 8, 2017
Customising your main Maya window. Adding custom tools & menus
September 5, 2016
Rigid Skin Master (A handy rigidbody skinning tool)
The power of SVN externals in your project
July 23, 2016
Improving our bootstrap flexibility
July 3, 2016
An all inclusive Maya bootstrap
May 12, 2016
3DS Max: Batch Man - Your friendly neighbourhood batch exporter
December 20, 2013
3DS Max: Stat Man - The Scene and Stats Manager
April 2017 (1)
September 2016 (1)
August 2016 (2)
July 2016 (2)
May 2016 (1)
December 2013 (2)