Rigid Skin Master (A handy rigidbody skinning tool)


Blurb:

A handy tool to help make skinning vehicles or any other rigid skinned objects easier.

Tutorial:

Skinning vehicles or any other rigid skin objects can be tedious and error prone. The following write up will explain how to use Rigid Skin Master, there is also a demo video available.

Process:

The tool takes any number of input meshes, combines them and skins them to their parents at the click of a button.

Buttons:

Create Target Mesh: Create a target mesh that you want to combine your objects to

Delete Target Mesh: Deletes the selected target mesh

Mark To Target: Mark your selected Maya mesh objects to the selected target mesh

Unmark From Target: Unmark selected targeted objects from the target mesh

Retarget to selected root: Retarget the selected target mesh to a newly selected root (for errors)

Skin Selection: Skin the selected target meshes

How to install:

  • Download the project as a .zip

  • Extract the project into your documents Maya folder, the end result should look like this:

  • documents/maya/maya_version/scripts/rigid_skin/scripts and content

  • ​Restart Maya if you have not done so

  • Go to your Maya script editor and type the following command:

  • from rigid_skin import main main.main()

  • Save that script to your shelf and clicking it should boot the UI

Repository:

https://github.com/ben-hearn-sb/rigid_skin

Demo Video:


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