Rigid Skin Master (A handy rigidbody skinning tool)

Blurb:
A handy tool to help make skinning vehicles or any other rigid skinned objects easier.
Tutorial:
Skinning vehicles or any other rigid skin objects can be tedious and error prone. The following write up will explain how to use Rigid Skin Master, there is also a demo video available.
Process:
The tool takes any number of input meshes, combines them and skins them to their parents at the click of a button.
Buttons:
Create Target Mesh: Create a target mesh that you want to combine your objects to
Delete Target Mesh: Deletes the selected target mesh
Mark To Target: Mark your selected Maya mesh objects to the selected target mesh
Unmark From Target: Unmark selected targeted objects from the target mesh
Retarget to selected root: Retarget the selected target mesh to a newly selected root (for errors)
Skin Selection: Skin the selected target meshes
How to install:
Download the project as a .zip
Extract the project into your documents Maya folder, the end result should look like this:
documents/maya/maya_version/scripts/rigid_skin/scripts and content
Restart Maya if you have not done so
Go to your Maya script editor and type the following command:
from rigid_skin import main main.main()
Save that script to your shelf and clicking it should boot the UI
Repository:
https://github.com/ben-hearn-sb/rigid_skin
Demo Video: